General Tennis Psychology Part3
If you had merely popped back that return, and it had been killed, your opponent would have felt increasingly confident of your inability to get the ball out of his reach, while you would merely have been winded without result.
Let us suppose you made the shot down the sideline. It was a seemingly impossible get. First it amounts to TWO points in that it took one away from your opponent that should have been his and gave you one you ought never to have had. It also worries your opponent, as he feels he has thrown away a big chance.
The psychology of a tennis match is very interesting, but easily understandable. Both men start with equal chances. Once one man establishes a real lead, his confidence goes up, while his opponent worries, and his mental viewpoint become poor. The sole object of the first man is to hold his lead, thus holding his confidence. If the second player pulls even or draws ahead, the inevitable reaction occurs with even a greater contrast in psychology. There is the natural confidence of the leader now with the second man as well as that great stimulus of having turned seeming defeat into probable victory. The reverse in the case of the first player is apt to hopelessly destroy his game, and collapse follows.
It is this twist in tennis psychology that makes it possible to win so many
tennis matches after they are seemingly lost. This is also the reason that a man who has lost a substantial lead seldom turns in the ultimate victory. He cannot rise above the depression caused by his temporary slump. The value of an early lead cannot be overestimated. It is the ability to control your mental processes, and not worry unduly over early reverses, which makes a great match player.
Playing to the score is the first requisite of a thinking match player. The two crucial points in any game are the third and fourth. If the first two points are divided for 15-all, the third means an advantage gained. If won by you, you should strive to consolidate it by taking the next for 40-15 and two chances for game, while if lost, you must draw even at 30-all to have an even chance for game.
In order to do this, be sure to always put the ball in play safely, and do not take unnecessary chances, at 15-all or 30-15. Always make the server work to hold his delivery. It worries him to serve long games, and increases the nervous strain of the match.
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